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First off, let me say that this is the first tutorial that I have done,
and it will be a work in progress. The aim of these tutorials will be to
get the user to a familiar working understanding of the program.
The Blender program is a powerful 3d application, and best of all it is free. You can download the program at Blender.org, and while you are there you can find galleries of work done in Blender.
The most common complaint heard about Blender is the interface. It is true that the interface is not something that you will normally find for a graphics program, but do not let that turn you away. The interface is designed to allow a fast, economical workflow. Once you are used to it, you will wonder why more programs are not designed like it.
Without further ado, lets get down to business.

This is what you see when you start blender up for the first time. I have numbered the items for an easy way to see what I'm describing.
Ok, now that we have the general layout, we can start to figure this beast out :).
The primitive is the building blocks of your models. There are a few different flavors that you can use. They are:

The lamp is what lights your models. Lighting is probably the most overlooked aspect of 3D modeling. There are a few different types of lamps
.
The camera is pretty straight forward. what you see in the camera is what you get. you can set the properties of the camera i.e. the focal length
The 3d workspace is where you will manipulate your models.
With the file menu you can set up your file paths, user preferences and so on.
The panel area is where you set the properties of the objects that you are working on.